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Dominion Settlements | Let's Campaign It

DOMINION CAMPAIGN

Settlements

Exilus

Exilus

Size:
Town
Points:
3
Dominant:
None
Kingdom:
Intro to Exile
Set:
Menagerie

Perched high in the snow-packed Mangalore Pass, Exilus is both a sanctuary and a paradox, hidden yet crucial, remote yet lively. The only passage through the imposing Omeh Mountains, it serves as the gateway to the rugged Terrimore Badlands. Here, camel trains from the dadlands meet merchants from the Realms, exchanging exotic goods, precious metals, and whispers of forbidden knowledge.

The town is surrounded by dense forests that cloak it in mystery and provide cover for those seeking refuge. Exilus is a haven for fugitives and wanderers, where those wishing to disappear are welcomed into the fold. Of course, bounty hunters and trackers often follow close behind.

At the heart of Exilus lies the towering stone church of Cardinal Homandus, a man as feared as he is revered. His clergy serve as counselors and protectors, offering sanctuary to those fleeing injustice. With their mastery of kingdom law and a knack for diplomacy, they are often the last hope for the persecuted.

Exilus thrives on the rugged spirit of its inhabitants. Woodland game hunters prowl the forests with hawks and felines at their sides, while weary travelers find respite in the town's humble sanctuaries. The air is cold, the march to reach Exilus arduous, but within its walls lies a curious comfort - a place to be safe, to barter, to hide, and perhaps, to start anew.

Kingdom Cards
Thank you to Dominion Strategy Wiki for providing this resource.