Settlements
- Abrahad
- Aegisport
- Aestratus
- Allsop
- Altavallum
- Amilon
- Andrana
- Angrell's Folly
- Aquilinium
- Arabos
- Arcane Lakes
- Argentaria
- Astralis
- Balanceburg
- Barrowhollow
- Baymen Waters
- Beisen
- Bellavistra
- Bellon
- Blackspire Cove
- Blackthorn Hollow
- Blushten
- Boarhold
- Boxton
- Brackenthorpe
- Braewind
- Briarhaven
- Bridgehaven
- Caenum
- Chellfields
- Clutton
- Coinport
- Cragfort
- Cressent
- Crimsonhaven
- Crowhistle
- Crownmarch
- Crox
- Darkholde
- Darkwillow
- Dela Demis
- Delimarr
- Denmire
- Dhelios
- Doewann
- Drabfen
- Dracofell
- Dracon
- Drakensward
- Draymenport
- Driftport
- Dumfrenn
- Dünenberg
- Dürremund
- Duskmire
- Duskwood Hollow
- Ebonwick
- Eddington
- Eldenholme
- Eldenreach
- Eldermere
- Endrata
- Equinington
- Eroshima
- Eryssal
- Exilus
- Fairwynd Hollow
- Fallstadt
- Farfield
- Felling
- Fellis
- Fenchington
- Festivale Crossing
- Fivepoint
- Frigus Regia
- Frogmoor
- Gallvaria
- Gannwoods
- Gapington
- Garakhalls
- Gellfields
- Gemmin
- Gildhaven
- Gilwaters
- Glimmerdell
- Gloomspire Keep
- Gloriana
- Gogosvale
- Goldenfair
- Goldvale
- Goldvoss
- Gorpington
- Grafshaven
- Gravefell
- Gravenmarch
- Greenglen
- Greystone
- Greywater
- Grillow
- Gufoville
- Gyoen
- Hafenburg
- Hafenstadt
- Hallowmere
- Hamgiant's Rest
- Hamish
- Harborhearth
- Harthaven
- Hearthwatch
- Heiwafrith
- Henmir
- Higashikawa
- Highvale
- Hikarimura
- Hitoshari
- Hollowmere
- Honnanspire
- Hoshikawa
- Innsmouth
- Irlien
- Ironhaven
- Ironholme
- Ironvale
- Ishlaley
- Jasper
- Jhalia
- Jinmett
- Jorg's End
- Jurglen
- Kagetane
- Kanemura
- Karnwyld
- Katana
- Katsuyama
- Kawakubo
- Kelfburgh
- Kentavr
- Kerfi’s Landing
- Kerlyin
- Khalidar
- Kinseki
- Kinzoku-Yama
- Kitsunebara
- Kizukura
- Korrondale
- Kralax
- Kremen
- Kuddlit
- Kurokage
- Kyojinbashi
- Lapperton
- Lelston
- Lilyburg
- Lochenspar
- Lortfell
- Lossron
- Lunebridge
- Magnum Capitale
- Manaro
- Marisport
- Mayabell
- Memsford
- Merklenn
- Mirefield
- Mizukage
- Monsler
- Montefortino
- Montevelgio
- Mossle
- Mucket
- Muklywaters
- Murkmire
- Mysthaven
- Mystil
- Nagatsura
- Noleens
- Norrwoods
- Norsilus
- Northmarch
- Notrestow
- Novaport
- Olioneaux
- Omarr
- Ommiten
- Onakatsu
- Onambria
- Ontarlis
- Oshimaha
- Ouldspire
- Pearlport
- Penchville
- Penhold
- Pennykeep
- Peolinn
- Phelp
- Phobos
- Poert
- Port Alabii
- Port Galewind
- Port Lumus
- Port Nightly
- Port Silversong
- Port Winchmere
- Potchen
- Pratentell
- Quanya
- Queensfield
- Quenn
- Quillington
- Raimus
- Rappenfor
- Ravenscar
- Raymarr
- Rebro
- Redgunn
- Redhearth
- Reitetsu
- Rogestein
- Ruritania
- Ruttenburg
- Sablecross
- Saltmarrow
- Sanction
- Sanctus
- Sapps
- Sassfran
- Sedgport
- Shayfar
- Shigamura
- Shinkarō
- Shinmei
- Shirogane
- Shish
- Silkreach
- Silvermere
- Silvertrail
- Skavenholt
- Sleigholme
- Snowfall Gardens
- Spundorf
- St. Lutcha
- Steinschloss
- Stentburgh
- Stonecross
- Stoneguard
- Stonehearth
- Stonewalk
- Sunaki
- Sunreach
- Suthampton
- Takamata
- Tatsukabe
- Tenkyō
- Termuthal
- The Driftwood Islands
- Thermaea
- Thornwick
- Tidecove
- Tidehaven
- Tidewatch
- Tiki Islands
- Torvalin
- Traegmere's Landing
- Traymore
- Trenchford
- Trungent
- Tryinimar
- Uhai
- Undaga
- Urblest
- Vartinn
- Veagleburg
- Vecmann
- Veilstoke
- Velmontis
- Verdigrave
- Vespen
- Vindrae
- Virkin
- Vog Senten
- Wanderholt
- Warramere
- Wavegrave
- Wayfarer’s Rest
- Wells Hollow
- Wernt
- Westerford
- Wettleford
- Widdershire
- Wormtooth
- Wyndbur
- Xellendor
- Xerlebad
- Yellwater
- Yǐngwěi
- Zanj Kreyol
- Zaraketh
- Zekinstein
- Zemshire
- Zondeep
Gorpington is a sprawling burgh where shadows grow long and life dances precariously between light and dark. Nestled amidst rolling hills and dense woodlands, it is a place of quiet reverence and whispered secrets. The settlement is considered blessed by its inhabitants and its central square is where locals gather for markets, festivals, and blessings from the town’s mysterious monastery (where the monks refer to themselves as fools of life), which stands as both a sanctuary and a source of quiet power.
As day fades into night, Gorpington transforms. Its many dens of sin, as the fool monks call them, open their doors and become gathering places of revelry and intrigue, attracting travelers and locals alike. Walking the the dimly lit streets, the nightwatchmen, ensure order amidst the shadows. Faithful hounds, ever vigilant, guard the homesteads, their warning howls carrying a haunting melody across the darkened burgh.
The burghfolk, known for their sheep herds and seemingly enchanted shoes, tend to their flocks and workshops during the day and gather by firelight at night to share tales of lost and tragic heroes and their demonic woodland tormentors. Some speak of imps and hexes, claiming the monastery hides more than holy relics within its walls. Yet, despite the fears and whispers, Gorpington thrives, its people drawing strength from their faith and camaraderie.
A place of contrasts, Gorpington balances the blessings of the day with the mysteries of the night, weaving a tapestry of life that is as complex as it is enduring.