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Dominion Settlements | Let's Campaign It

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Settlements

Glimmerdell

Glimmerdell

Size:
Burgh
Points:
2
Dominant:
None
Kingdom:
Monster Mash
Set:
Adventures & Nocturne

Deep within the shadowy expanse of the Feystar Woods, the village of Glimmerdell thrives as an otherworldly haven for the supernatural, the fey, and those who defy the norms of regular society. Its crooked streets wind between luminescent mushrooms, gnarled trees, and strange, ethereal lights that drift lazily through the misty air. Ordinary folk rarely tread these woods, wary of its 'monstrous' denizens, though the few who do return to speak of a place both eerie and enchanting.

The burgh is a sanctuary for its eclectic population: pixies flit between treetop homes, trolls guard makeshift crossings, and vampires sip crimson wine in candlelit gatherings. Werewolves roam the outskirts, acting as both hunters and protectors, while giants lumber through the surrounding woods, their laughter shaking the earth. The Guardians of Glimmerdell are an ancient order of enchanted warriors tasked by the population to keep the delicate peace between its inhabitants preserved.

The largest building in the settlement is the Conclave Hall, where Homus Aquanus, the famed ballad writer, and his troupe of storytellers gather and compose. Tasked by the King to record the tales of the supernatural and the fey, they weave songs and epics to preserve the rich and bizarre history of this hidden world. Their nightly performances are said to enchant with tales of love, betrayal, and otherworldly triumphs. Those brave enough to seek refuge in Glimmerdell must earn the trust of its residents - a trial few outsiders have managed to pass. For the fey and the supernatural, however, it is a place to call home, a rare sanctuary in a Kingdom that would otherwise persecute their kind.

Kingdom Cards
Thank you to Dominion Strategy Wiki for providing this resource.