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Dominion Settlements | Let's Campaign It

DOMINION CAMPAIGN

Settlements

Jorg

Jorg's End

Size:
Town
Points:
3
Dominant:
None
Kingdom:
Skeleton Isle
Set:
Nocturne & Plunder

Jorg’s End is a rugged, lawless island town with a storied past and a dark reputation. It is both a sanctuary and a launching pad for raiders and pirates, whose longships sail forth to plunder distant shores. The spoils of these raids are hoarded in the town’s king sized treasure cache, a trove of wealth that funds new vessels and further forays to distant shores.

The island is steeped in history, built upon the ruins of ancient settlements now overrun by whispers of the past, their crumbling structures filled with more spirits than riches, and their forgotten workshops now repurposed for shadowy crafts and sinister rituals.

Yet, amidst the chaos, Jorg’s End remains a spiritual destination. Scattered around the isles, some submerged beneath the waves, are numerous secluded shrines, dedicated to lost gods and fallen pantheons. These shrines are often visited by pilgrims, seeking wisdom or favor, and superstitious sailors who come to offer tribute to the golden idols housed within. The shrines are also prime locations for clandestine meetings, where alliances are forged and betrayals are planned under the watchful eyes of forgotten deities.

The town thrives on its rough-and-tumble culture, where cutthroats roam the alleys, and trackers hunt down their targets with uncanny skill. Despite the lawlessness, Jorg’s End has an air of resilience and community, forged in the fires of hardship and adventure.

Jorg’s End is a place of extremes - of ghostly echoes and golden riches, of divine reverence and devilish deeds. It is a haven for those who seek fortune, power, or simply a place to belong amidst the chaos of the seas.

Kingdom Cards
Thank you to Dominion Strategy Wiki for providing this resource.