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Dominion Settlements | Let's Campaign It

DOMINION CAMPAIGN

Settlements

Murkmire

Murkmire

Size:
Village
Points:
1
Dominant:
None
Kingdom:
Gummed Up
Set:
Seaside & Alchemy

Murkmire is a small, enigmatic coastal village located on the edge of a sprawling marshland. The humid air is thick with the scent of herbs and moss, and the town thrives on its trade in alchemical goods and enchanted brews. The Herbalists of Murkmire are famed for their potions and elixirs, drawing adventurers and scholars eager to acquire their wares. Fields of Vineyards near the village produce mystical wines, sought after for their purported magical properties.

However, a darker side of Murkmire lurks beneath its bustling markets. The Sea Witch cult operates from the mists of the surrounding marshes, spreading curses and malevolent whispers. Meanwhile, the local Familiar tamers guard their craft fiercely, defending against both outside threats and the corrupting influence of the marsh.

The Apprentices who flock to Murkmire in search of arcane knowledge often find themselves overwhelmed by the village’s secrets, and rumors abound of the enigmatic Philosopher's Stone, hidden somewhere in the depths of the marsh. Those brave enough to explore often return empty-handed—or don’t return at all. The Warehouse district is the only semblance of organization, keeping Murkmire’s thriving trade afloat amidst the chaos of its marshy surroundings.

Kingdom Cards
Thank you to Dominion Strategy Wiki for providing this resource.