DOMINION CAMPAIGN

Settlements

Termuthal

Termuthal

Size:
Town
Points:
3
Dominant:
None
Kingdom:
Play it Again Sam
Set:
Nocturne & Allies

Termuthal is a picturesque and blessed port town known for its craftsmanship, magical pursuits, and recent turmoil. Nestled on the coastline, the town features a bustling square with timber-framed houses and the renowned Woodworker’s Guild busy working on expanding the town's dwellings. The guild produces exquisite furniture, ships, and magical implements that attract traders and noble commissions from across the realm. Nearby, the Wizard’s School stands as a beacon of arcane knowledge, where students and scholars study spells, lore, and alchemy.

The town is a haven for skilled hunters and trackers, who navigate the surrounding forests and hills with ease, bringing back both game and rare ingredients sought by the wizards. Mischievous yet mostly amicable leprechauns add an air of whimsy, appearing at the markets or playing tricks on unwary travelers, though they are often quick to lend a hand when needed.

Termuthal’s harbor is exclusively reserved for the Royal Fleet and its shipwrights, its docks lined with imposing royal galleys. These ships, gleaming with imperial insignias, stand as a symbol of the town's loyalty to the crown, safeguarding its status and wealth.

However, the recent arrival of the Cult of Termus the Tormentor has cast a dark shadow over this peaceful town. The cult preaches that enlightenment comes only through suffering, and their skulking minions prowl the streets at night, their presence marked by whispers of abduction and torture. The townsfolk are wary and frightened.

Despite this, Termuthal’s people strive to maintain their way of life, clinging to the blessings of their craft and community while quietly praying for the strength to drive out the cult and restore peace to their beloved town.

Kingdom Cards
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