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Dominion Settlements | Let's Campaign It

DOMINION CAMPAIGN

Settlements

Fellis

Fellis

Size:
Town
Points:
3
Dominant:
None
Kingdom:
Prophecy
Set:
Intrigue & Dark Ages

Fellis is an industrial hub, its streets alive with the clanging of hammers and the hiss of forges as ironmongers and armorers work tirelessly to produce weapons, shields, and armor of unrivaled quality. At its core stand grand workshops, the lifeblood of the town, owned by aristocrats locked in a constant struggle for dominance. The battle isn’t fought with swords but through commerce, subterfuge, and whispers of power.

On the outskirts of the bustling industry lie remnants of the old town: stone wells said to be enchanted by mystics who still linger in their quiet sanctuaries. The mystics offer whispered prophecies and talismans, drawing both desperate aristocrats seeking a mystical edge and superstitious workers hoping for protection. Meanwhile, others among the elite aim to demolish these "archaic nuisances" to pave the way for expanding Fellis’ industrial might.

It’s a town where iron and magic clash, and where the future feels as though it’s being forged—both literally and figuratively.

Kingdom Cards
Thank you to Dominion Strategy Wiki for providing this resource.