Settlements
- Abrahad
- Aegisport
- Aestratus
- Allsop
- Altavallum
- Amilon
- Andrana
- Angrell's Folly
- Aquilinium
- Arabos
- Arcane Lakes
- Argentaria
- Astralis
- Balanceburg
- Barrowhollow
- Baymen Waters
- Beisen
- Bellavistra
- Bellon
- Blackspire Cove
- Blackthorn Hollow
- Blushten
- Boarhold
- Boxton
- Brackenthorpe
- Braewind
- Briarhaven
- Bridgehaven
- Caenum
- Chellfields
- Clutton
- Coinport
- Cragfort
- Cressent
- Crimsonhaven
- Crowhistle
- Crownmarch
- Crox
- Darkholde
- Darkwillow
- Dela Demis
- Delimarr
- Denmire
- Dhelios
- Doewann
- Drabfen
- Dracofell
- Dracon
- Drakensward
- Draymenport
- Driftport
- Dumfrenn
- Dünenberg
- Dürremund
- Duskmire
- Duskwood Hollow
- Ebonwick
- Eddington
- Eldenholme
- Eldenreach
- Eldermere
- Endrata
- Equinington
- Eroshima
- Eryssal
- Exilus
- Fairwynd Hollow
- Fallstadt
- Farfield
- Felling
- Fellis
- Fenchington
- Festivale Crossing
- Fivepoint
- Frigus Regia
- Frogmoor
- Gallvaria
- Gannwoods
- Gapington
- Garakhalls
- Gellfields
- Gemmin
- Gildhaven
- Gilwaters
- Glimmerdell
- Gloomspire Keep
- Gloriana
- Gogosvale
- Goldenfair
- Goldvale
- Goldvoss
- Gorpington
- Grafshaven
- Gravefell
- Gravenmarch
- Greenglen
- Greystone
- Greywater
- Grillow
- Gufoville
- Gyoen
- Hafenburg
- Hafenstadt
- Hallowmere
- Hamgiant's Rest
- Hamish
- Harborhearth
- Harthaven
- Hearthwatch
- Heiwafrith
- Henmir
- Higashikawa
- Highvale
- Hikarimura
- Hitoshari
- Hollowmere
- Honnanspire
- Hoshikawa
- Innsmouth
- Irlien
- Ironhaven
- Ironholme
- Ironvale
- Ishlaley
- Jasper
- Jhalia
- Jinmett
- Jorg's End
- Jurglen
- Kagetane
- Kanemura
- Karnwyld
- Katana
- Katsuyama
- Kawakubo
- Kelfburgh
- Kentavr
- Kerfi’s Landing
- Kerlyin
- Khalidar
- Kinseki
- Kinzoku-Yama
- Kitsunebara
- Kizukura
- Korrondale
- Kralax
- Kremen
- Kuddlit
- Kurokage
- Kyojinbashi
- Lapperton
- Lelston
- Lilyburg
- Lochenspar
- Lortfell
- Lossron
- Lunebridge
- Magnum Capitale
- Manaro
- Marisport
- Mayabell
- Memsford
- Merklenn
- Mirefield
- Mizukage
- Monsler
- Montefortino
- Montevelgio
- Mossle
- Mucket
- Muklywaters
- Murkmire
- Mysthaven
- Mystil
- Nagatsura
- Noleens
- Norrwoods
- Norsilus
- Northmarch
- Notrestow
- Novaport
- Olioneaux
- Omarr
- Ommiten
- Onakatsu
- Onambria
- Ontarlis
- Oshimaha
- Ouldspire
- Pearlport
- Penchville
- Penhold
- Pennykeep
- Peolinn
- Phelp
- Phobos
- Poert
- Port Alabii
- Port Galewind
- Port Lumus
- Port Nightly
- Port Silversong
- Port Winchmere
- Potchen
- Pratentell
- Quanya
- Queensfield
- Quenn
- Quillington
- Raimus
- Rappenfor
- Ravenscar
- Raymarr
- Rebro
- Redgunn
- Redhearth
- Reitetsu
- Rogestein
- Ruritania
- Ruttenburg
- Sablecross
- Saltmarrow
- Sanction
- Sanctus
- Sapps
- Sassfran
- Sedgport
- Shayfar
- Shigamura
- Shinkarō
- Shinmei
- Shirogane
- Shish
- Silkreach
- Silvermere
- Silvertrail
- Skavenholt
- Sleigholme
- Snowfall Gardens
- Spundorf
- St. Lutcha
- Steinschloss
- Stentburgh
- Stonecross
- Stoneguard
- Stonehearth
- Stonewalk
- Sunaki
- Sunreach
- Suthampton
- Takamata
- Tatsukabe
- Tenkyō
- Termuthal
- The Driftwood Islands
- Thermaea
- Thornwick
- Tidecove
- Tidehaven
- Tidewatch
- Tiki Islands
- Torvalin
- Traegmere's Landing
- Traymore
- Trenchford
- Trungent
- Tryinimar
- Uhai
- Undaga
- Urblest
- Vartinn
- Veagleburg
- Vecmann
- Veilstoke
- Velmontis
- Verdigrave
- Vespen
- Vindrae
- Virkin
- Vog Senten
- Wanderholt
- Warramere
- Wavegrave
- Wayfarer’s Rest
- Wells Hollow
- Wernt
- Westerford
- Wettleford
- Widdershire
- Wormtooth
- Wyndbur
- Xellendor
- Xerlebad
- Yellwater
- Yǐngwěi
- Zanj Kreyol
- Zaraketh
- Zekinstein
- Zemshire
- Zondeep
Clutton, once a bustling trade town, has become a battleground for the League of Shopkeepers. Three factions within the League, each vying for dominance, have transformed the quiet town into a chaotic warzone. Their squabbles escalated into full-blown conflict, with hired thugs and private militias clashing in the streets. Merchants and townsfolk are caught in the crossfire, and the once-thriving port town now witnesses more blood than coins.
The King has dispatched emissaries and a fleet of royal galleys to mediate and bring order, but tensions remain high. Despite the chaos, the Guildmaster's Council is working tirelessly to maintain some semblance of trade, and a small group of loyal townsfolk continues to believe in the town's potential for peace. The shadow of all out bloody clashes looms large, keeping the balance on a knife’s edge.